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Suggestions for the next fight night game

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    #11
    The whole parying thing needs to go IMO. Too me it's like when you get paryed your fighter gets stunned and that's just ******. I think they should do something like comparing a fighters punching power and a fighters defense stat. If your punch power stat is higher than the other fighters defense stat then you should be able to punch through guard kinda like in reall life. In the current FN's once you punch and the other fighter blocks it's like hitting a brick wall and no damage gets through.

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      #12
      Originally posted by USA4LIFE View Post
      The whole parying thing needs to go IMO. Too me it's like when you get paryed your fighter gets stunned and that's just ******. I think they should do something like comparing a fighters punching power and a fighters defense stat. If your punch power stat is higher than the other fighters defense stat then you should be able to punch through guard kinda like in reall life. In the current FN's once you punch and the other fighter blocks it's like hitting a brick wall and no damage gets through.
      Yes! It's totally unreal when boxers in the game don't get their hand back. Every boxer in real life unless they're in the champion round and fatigued to the max, they'll be getting their hand up to avoid a haymaker like you usually see happen in the game.

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